‡ This funct ion is only available while docked at a GCW sta tion. † This functi on is only available wh en the appropriate eq uipment is installed. Command, Control or Alt key F6 Function key. Commodities Market Screens F8 / 8 Commodities market screen ↑ ↓ Move cursor up / down list Enter Buy / Sell maximum amount of goods ← → Buy / sell one unit of commodities Carrier / Passenger Screen ‡ F 8 / 8 Carrier / passenger market ↑ ↓ Move cursor up / down list ? Contract’s destination on galactic chart Enter Agree to contract Other Commands P Pause the game O / N Turn the HUD off / on while paused F Toggle window / full screen modes F Show game frame rates Q Quit the game * Capture a screen shot Key & Notes X Press the key twice. Yaw left / right Z Scanner zoom reset W S Thrust increase / decrease \ Cycle Space Compass targets 3 I Witchdrive Fuel Injectors † L Contact Station Launch Control 4 J Interplanetary Jump C Docking Computer † H Hyperspace Jump D Dock without sequence † G Galactic hyperspace Jump † 5 C Dock with active target † ~ Show communication log S Turn music of during docking † D Dump one cargo canister 6 R Rotate through current cargo Combat Controls A Fire laser R Activate ID computer † M Fire missile + - Cycle to next / previous target † T Target lock missile E Activate ECM † U Unlock missile O Activate cloak † 7 Y Cycle through missiles † Esc Launch escape capsule † Tab Fire energy bomb † Ship, Systems & Status Screens F1 / 1 Launch Ship ‡ F 2 / 2 Game menu ‡ F 3 / 3 Ship outfitting ‡ F 3 / 3 Ships for sale ‡ F 5 / 5 Commander’s profile F 5 / 5 Ships’ manifest ↑ ↓ M ove c u rso r u p / d o w n l i s t E n t e r S e l ec t h i g h l i g h t e d e n t r y Navigation Controls & Screens F 6 / 6 Short Range Chart F 6 / 6 Galactic Chart F 7 / 7 Planetary Information ↑ ↓ Move the cursor around the charts Home Return cursor to current system ← → I System Information (in short range chart) ^ Advanced Navigation Array † Typing the planets’ name while in either chart screen will automatically move the cursor to that world. Ref ere nce S hee ts fo r Oolite 1.73 by KZ9999 Flight Controls F 1 / 1 Front view F 2 / 2 Rear view F 3 / 3 Left view F 4 / 4 Right view ↑ ↓ Pitch down / up V External view 1 ← → Roll left / right Z Cycle scanner zoom 2. Creative Commons License: Attribution - Noncommerical - Share Alike 3.0 Oolite website: Oolite Wiki is part of the Elite Wiki at: /index.php/Oolite Oolite BBS : /bb/ Oolite is inspired by Elite com put er ga me se rie s, or igi nal ly cr eat ed by I an Be ll an d Da vid B rab en. Alternatively you can try to get used to the current glass strength -) For a next release I will consider removing the glass from those textures so that you could set your glass value in the definition files (.plist files, which are similar to xml) but I am really lacking free time at the moment.OOLITE Reference Sheets Oolite was created Giles Williams and others. Unfortunately there are 21 images to be changed if you want to change all variants or 10 images if you use only the fighter cockpit. This means that the only way of tweaking this would be to open the OXZ file (which is simply a zip file renamed in order to be recognized by Oolite) and change every cockpit image inside the folder Images manually. Each cockpit view has three or four images (regular, damaged, red alert and minimal for front views). I took the decision of baking the glass texture directly into the cockpit textures which wasn't the smartest thing in hindsight (I wanted to save the OXP from having to load another extra image but this was not worth it). I am glad to hear it worked! As for the cockpit glass, I am afraid there is not an easy way to tweak it to your taste.
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